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Changing Electronic Gaming Machine Industry and Technology

Released in June 2006 by the Department of Justice, this study analysed the composition and transformation over time of the technological basis of the Victorian electronic gaming machine (EGM) industry, so as to develop an understanding of the relation between technology and consumption behaviour.

The study was commissioned by the Gambling Research Panel.

A number of Victorian Local Government Areas (LGAs) were selected for more detailed quantitative analysis which allowed for comparisons between metropolitan, regional and rural localities and between those areas with high or low densities of EGMs. Qualitative research was conducted, utilising interviews, focus groups and follow-up interviews, as well as field visits involving key industry and community informants and a range of EGM users (including 'problem' and recreational gamblers).

The researchers broadly define the technological basis of electronic gaming machines and the industry; however, due to the unavailability of machine data they were not able to provide reliable consumption behaviour at machine level.


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Author: Australian Institute for Primary Care (AIPC)
Place of Publication: Melbourne
Publisher: Department of Justice
Date of Publication: March 2006
Number of Pages: The Changing Electronic Gaming Machine Industry and Technology - Complete Report - 229
The Changing Electronic Gaming Machine Industry and Technology - Part 1 - 71
The Changing Electronic Gaming Machine Industry and Technology - Part 2 - 75
The Changing Electronic Gaming Machine Industry and Technology - Part 3 - 89
Copyright: State of Victoria 2006

Contacts

Office of Gaming and Racing
PO Box 18055
Melbourne VIC 8003
Tel: 03 8684 1910
Fax: 03 8684 1900
Email: GamingandRacingEnquiries@justice.vic.gov.au