Access the full listing of Victorian Government funded gambling-related research. Research is listed by category, with a short summary and link to the full text report available.
This section outlines research programs, funding opportunities and activities delivered as part of the research program.
The department regularly awards grants for investigator-led research projects that will build on the knowledge under a theme aligned with the department’s research priorities.
This study assessed gambling and harmful gambling in Australia over three waves in May 2020, May 2021 and May 2022, following changes in availability to gambling due to the COVID-19 pandemic and associated restrictions.
The aim of this project was to systematically investigate gambling-related harm in Victoria and assess the aggregate 'burden of harm' with reference to different levels of problem gambling, and other comparable conditions.
This study examined the impact of approaches to wagering marketing, including inducements, on vulnerable adults.
The Electronic gaming machine environment study – Wave 2 summary is an information and monitoring project funded by the Foundation. Data was collected via an in-venue survey of pokies users and an online survey of gaming venue staff. It provides a snapshot of the Victorian gambling venue environment and the attitudes and behaviours of customers and staff.
This study investigates the experiences of venue-based users of electronic gaming machines (EGMs) during COVID-19 lockdowns in Victoria, Australia, and their return to EGM venues in the 12 months following the lifting of restrictions.
This study sought to measure the change in gambling industry advertising and promotion strategies, and their impact on consumers during the COVID-19 pandemic. Data was collected from Twitter accounts and websites of four major wagering operators, and an online survey of 2,120 respondents which captured reported exposure to gambling advertising before and during the initial COVID-19 lockdown.
Skins are virtual in-game items that offer cosmetic changes to a player’s avatar, weapons or equipment, which are utilised to place bets on esports and games of chance. Little research to-date has been done to examine esports betting and skin gambling in Australia, and to address whether video gamers and esports viewers are being exposed to gambling opportunities, and resultant harms.